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Download Sid Meier's Pirates for Mac UPDATED

Download Sid Meier's Pirates for Mac


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Sid Meier's Pirates!: Live The Life for Mac poster

Sid Meier'due south Pirates!: Live The Life free Mac Game

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System requirements

Sid Meier'south Pirates! (also known every bit Sid Meier'southward Pirates!: Live the Life) is a 2004 strategy, action, and adventure video game developed past Firaxis Games and published by Atari, and later on 2K Games. The game is a remake of Sid Meier's before 1987 game, also named Sid Meier'southward Pirates!. Overall, the gameplay remains similar to the original game, though it features a 3D game engine (NDL'due south Gamebryo). Some elements such equally sun sighting have been removed, but other features have been added, such as a ballroom dancing mini-game and an improved plough-based land combat organisation.

The Microsoft Windows version of Pirates! was released on November 22, 2004, is likewise bachelor through the online GameTap video game service. The Xbox version was released on July 11, 2005, and includes some multiplayer capabilities. The Xbox version was re-released on the Xbox Live Market for the Xbox 360 as an Xbox Original on February eleven, 2008, equally the Xbox version is on the Xbox 360 backward compatibility list in North America and Europe. A version for the PlayStation Portable was released on Jan 22, 2007; this new version features some modified gameplay mechanisms, and was developed past Full Fatty in collaboration with Firaxis Games. The Mac OS X version of the game was released in August 2008 past Feral Interactive. The Wii version was released on September 28, 2010.

A mobile version has been released by Oasys Mobile. The iPad version of the game was released on July 21, 2011. On April 20, 2012, a version for the Apple iPhone and iPod touch was released, published by 2K Games. In add-on, the game was ported over to the Windows Phone platform in early April 2012.

There is an Easter egg which turns the game'south dialogue to stereotypical pirate talk on International Talk Like a Pirate Solar day.

Gameplay

Pirates is separated into several mini-games requiring different skills, as well as an overall "sailing map" mode where the player navigates around the Caribbean, looking for things to do. Sailing technique, evasion (running from guards), naval gunnery, plow-based strategy, dancing with the governor's daughter, fencing, and strategic planning are all skills needed to succeed in Pirates. During the game, players can acquire items and special crew members who make some mini-games less skill-dependent, but must also cull one of five different skills at the start, which the game will give them an advantage in.

Most controls are relegated to the nine keys of the number pad, and the game is completely playable using only the keyboard (numpad keys and enter), excluding the beginning menu and control screen. This is assisted past a visual representation of the keypad in the lower right corner of the screen, which also shows the function of each key at any given fourth dimension. For example, during ship-to-ship combat, the "3", "7", and "1" keys on the numpad representation are shown with images of different cannonball types - these buttons are used to select different types of cannonballs to burn down. The on-screen keypad can also exist clicked with a mouse, performing the same office as the keyboard fundamental would have performed. Though the mouse tin can be used for various commands, the keypad is the preferred input machinery due to the game's mechanics.

Sailing

The bulk of the game is spent sailing from destination to destination around the Caribbean area islands. To command their transport the player must use the number pad (or the directional arrows) on the keyboard. Mouse navigation is also possible, where clicking anywhere on the screen will transport the ship sailing in that direction. During the sailing segment, the player navigates between areas of involvement in the Caribbean, including colonies, cities, missions, pirate havens, and others. Air current weather have an important effect on sailing, as winds tend to blow westwards (especially on lower difficulty levels) and as such speed up travels to the west while slowing down travel to the east. Clouds passing overhead indicate barometric depressions, and at the centers of these depressions are storms which cause powerful winds, unremarkably profitable sailing in any direction but too posing a threat to whatsoever ship passing underneath the storm. Unlike previous versions of the game, the Caribbean is teeming with ships represented visually by their three-dimensional models. The role player can spot these ships from a altitude and even collect information most their mission, port of departure, destination, and nationality. This allows the player to mitt-pick his targets, as well as actively pursue nigh ships if an assault is to exist attempted. Unlike previous Pirates! games, however, enemy ships cannot strength the thespian to fight, although they can bombard the histrion's ships en road to a destination and fifty-fifty sink some (but non all) of the player'due south ships if they bombard them long enough. Fortified cities which hold a particular grudge against the histrion (or whose decision-making nation holds a substantial compensation over the player's head) may as well open fire upon the thespian's fleet every bit information technology passes by. The thespian must also navigate around reefs and shoals, which cause hull damage to any ship which passes over them (just rarely sink ships, dissimilar in previous versions). Finally, if the thespian wishes, he may sail the ship onto the shoreline, allowing the crew to disembark and begin to march. This can exist used when the role player wishes to approach a hostile city without beingness fired upon, to attack a friendly city, or to travel on land seeking buried treasure, lost cities, or Montalban's hideout.

Trade and economy

During the course of the game, the actor can larn big amounts of resources from ships captured, including cannon, nutrient, supplies, and trade goods. These goods accept varying values around the Caribbean, and volition shift in value over fourth dimension, though most don't change much at any given time. Areas with many nearby pirate havens will pay more for cannon, isolated settlements will pay more than for supplies, and may accept very inexpensive local appurtenances, such as spices, and so forth. This is starting time by smaller villages having fewer tradeable goods and less golden than larger cities, which also volition trade less nether poor economic conditions and small population size (which the player can as well assist or hinder). Also, the role player tin can repair his ships or may upgrade them at detail ports. These repairs depend on the player's rank and standing in the cities' controlling regime. Equally the histrion rises in rank, the repairs are cheaper, and eventually are done for costless.

Screenshots from the game Sid Meier'south Pirates!: Live The Life

System requirements Sid Meier's Pirates!: Live The Life for Mac Os:

  • Operating System Mac OS 10 x.5;
  • PowerPC processor, Intel 1.four GHz;
  • 512 MB of RAM;
  • Video adapter with 64 MB of memory;
  • ane.four GB of free hard disk space.

Game installation:

  1. Mount Sid Meier'south Pirates! Live the Life Trimmed .dmg;
  2. Throw the Sid Meier's Pirates icon to the Applications folder;
  3. Mount NewCrack UB .dmg by clicking Agree;
  4. Click on the Sid Meiers Pirates icon! 1.0 UBCrack 2 times;
  5. Enter the password, click Continue, install;
  6. Select the Applications binder, click Open;
  7. Click Quit;
  8. Launch Sid Meier'south Pirates !;
  9. Click OK in the Cracked By Blade Corporation window;
  10. Click Play

Download Sid Meier's Pirates for Mac UPDATED

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